Welcome to SureShot Tipping, where we've combined traditional AFL tipping with a unique twist - Confidence Ratings. Each football round typically consists of 9 games. Participants use their skill to tip the winning teams and assign a Confidence Rating to each tip, from 9 (most confident) to 1 (least confident).
Your competition's rules may vary and can be found in the Settings tab. By default, the SureShot Overall Site Comp follows these guidelines:
A: It's a tipping competition with a unique twist. Participants not only use their skill to tip the winning teams each round but also assign a “Confidence Rating” from 1 to 9 (or the max number of games in a round) for each game and earn points based on the accuracy of their tips.
A: For drawn games, no points are awarded or deducted, regardless of your tip or Confidence Rating. Some competitions may treat this as a win/loss, based on settings.
A: You can modify your selected teams and Confidence Ratings before each game starts. However, once a Confidence Rating is used in a game that has already started, that Confidence Rating can't be reused in the same round.
A: During bye rounds and finals, the number of available Confidence Ratings matches the number of games played. For instance, if there are 4 games in a round, you will only have options 1 to 4 for your Confidence Ratings.
A: You can join anytime! If you start late, you'll begin with zero points. For our major prize in the Overall Site Comp, you must have joined before first bounce of Opening Round to be eligible to win.
A: Ties between users with the same total Confidence Score in the competiton leaderboard are first broken by the total number of correct tips throughout the season. If there's still a tie, we look at who had the most correct Confidence Rating 1 games, then 2, and so forth.